Session 4
Saturday, November 05, 2022
When in Rome
- Oh yeah, we ended up in some catacombs under Rome
- The door shuts behind us and the house key doesn't fit the lock
- We appear to have lost very little to no time since we left our house
- The bones are somewhere in the hundreds to a thousand years old according to those that investigated them
- I cast Flicker-Flies, and it was easier than I'd expect, leading me to believe that while this place isn't an active freehold, it was one at some point
- We make our way through a couple doors, through a chamber piled up with coffins, and into a room containing the remains of rotted books
- We find a singular intact book that appears to be an accounting ledger of some sort written in Italian
- A few apothecary jars labeled in Latin, the contents long since decayed away
- A very old pair of spectacles with a broken lens
- A porcelain inkwell (which Agnes takes)
- An hourglass whose wooden fittings have dry rotted away and the sand has escaped from (Agnes takes the glass)
- Hand drawn old maps of the area around Rome (that are clearly wrong, but were well made at the time)
- A set of seals (which Aoife takes)
- A pair of heavy bookends
- Agnes best guess is that these things are from the mid to late Renaissance
- We head through an archway and down a corridor to the south and into a room that is probably where some of the sarcophagi were cleared out of and set up some furniture, which has now all rotted away over the centuries
- Continuing south from that we have travelled upwards a bit and find our way into a room with an iron gate and a path that leads up to the surface to the sounds
- We don't go up, but continue exploring to the west and then north and find a small chapel, beyond which is a room higher up that is in better repair
- There is a hearth from which a large wolf of lambent silver flame appears
- It attacks us!
- It is DANGEROUS
- Moira uses a cantrip to purify it somehow, the white veins of flame burning away as their taken over by the healthy flames of a balefire
- It tries to settle down into the hearth, but then it backs into a corner, as if there is something in the hearth it doesn't like
- I root around in the hearth and get my hand on something cold, which turns out to be a metal key that looks similar to our house key
- Once I've removed the key, the wolf goes into the hearth and settles down and turns into a balefire, and the room is now a small freehold
- We check the key, and it does open the door we entered through so we decide to go on exploring
- We head south from the door down a corridor lined with cubbies full of bones before turning east and into a room with an ornate tomb, flanked by two gargoyles, and the walls covered by frescoes
- Blaze spots a vase in an ancient Grecian style with some sort of combat scene that looks similar to the one she had in our vision
- The gargoyles attack when Blaze clambers onto the sarcophagus and grabs the vase
- They're real tough, so after exchanging a few swings, we grab the vase and run
- The gargoyles seem to not want to leave the room so we leave them behind
- Agnes glanced at the inscriptions and mosaics in the title and recalls what amounts to a list of titles in Latin
- Some Summer Court sidhe count, pre-Renaissance, middle to high Middle Ages, quite possibly pre-Shattering
- It's quite possible that his body is still in the tomb, maybe incorruptible
- We go back to the corridor to the east which leads to a series of narrow corridors fill with bones
- The bones are quite possibly those of fae, but we're not sure if the remains are chimerical or real
- The vase seems to depict Hercules wrestling a female figure
- The female figure looks sort of vague
- Similar in style to depictions of Hercules defeating Hippolyta, but not actually that
- Most likely a depiction of the defeat of some other female figure
- It's some sort of Treasure clearly, but we're going to take it home before we mess with it
- We head home through the door
- Moira and I go into the kitchen (which has a large locked door to the east)
- Moira pokes her head through that door and sees a very Germanic feeling, witchy, fairy tale house
- South of the kitchen is a room with bunkbeds and a south or central American feel and a locked door to the south
- I poke my head through that door and see a rough-hewn, sandstone tomb
- East of the kitchen is a bathroom
- Also south of the kitchen is a storage pantry containing food stuffs and a locked striped wooden door
- That door leads to a deserty-vibed room with shelves and shelves of scrolls
- The locked arched metal door off the graveyard to the west
- Opening it there is a sensation of what amounts to a chimerical air pressure shift (probably leads deeper into the Dreaming)
- Inside is a cathedral of massive bones
- We rejoin the others who have congregated in the library
- Any of the keys we have will open any of the doors out of the courtyard space, but only the specific key for a door can open into the courtyard space from the place on the other side
- I pop my head out into our house until I can get cell signal to check the time
- It's just a bit after midnight
- Blaze licks the vase
- Nothing happens on the outside
- But when she licks the inside "as soon as your saliva touches it" it turns to some sort of cement-like glue
- Agnes discerns that the vase, when poured out, will immobilize non-living material (like maybe some gargoyles)
- I gather up the many books Agnes want to peruse, and we head back to the house to attempt sleeping in house during the day